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Dark yet darker we will go chaos king
Dark yet darker we will go chaos king










changes: adjusted icon sizes for trees for minimap.changes: waves effect on water should be more visible.changes: acid drops will unfreeze frozen tiles.changes: units will try to leave or avoid swimming to overfilled tiny islands.

dark yet darker we will go chaos king

  • changes: (balancing) increased fertility rates for old units with many children by 40%.
  • changes: lightning from mages won't shake the world.
  • changes: some option buttons for the map generator, which didn't affect specific template generators, have now been hidden.
  • changes: clouds will spawn small and medium lightnings.
  • Medium has more damage and a bigger radius but also won't be able to heat tiles to create lava
  • changes: evil mages can spawn medium and small lightnings.
  • It won't be able to heat lava and create lava and ruin your world
  • changes: energized trait (from fairies, etc.) will now spawn only a small lightning bolt.
  • changes: screen shake effect adjusted to shake only vertically when explosions happen.
  • changes: balanced a bit unit spawn rates in biomes.
  • changes: current supported language will be highlighted in the language selection.
  • changes: infinity coin animation updated.
  • changes: improvements to smaller explosion animations.
  • changes: improvements to nuke animations.
  • changes: improvements to fireworks animations.
  • changes: improvements to divine light animations.
  • changes: tornado graphics and animation are updated.
  • changes: dragon animation is greatly improved.
  • added: angry faces for kings/leaders when they're in a fight.
  • added: 5 new unit skin variations based on culture for orcs.
  • added: 5 new unit skin variations based on culture for elves.
  • added: 5 new unit skin variations based on culture for dwarves.
  • dark yet darker we will go chaos king

    added: 5 new unit skin variations based on culture for humans.added: war window will now color numbers based on which party has an advantage.added: more variety to alliance name generator.added: more skin variations for some animals for lemon, infernal, and desert biomes.added: new spawn animation for super pumpkin.added: new spawn animation for cybercore.If you have overheating issues on mobile devices - it's recommended to leave it on added: new setting - fps lock to 30fps.memory management rework: there has been a major overhaul in the way the game handles memory usage.

    dark yet darker we will go chaos king

  • optimizations: a significant amount of code has been improved to enhance performance, resulting in an increase in average FPS.











  • Dark yet darker we will go chaos king